EMP Grenades

Summary
EMP Grenades are used to disable electronic devices, constructs, or vehicles.

Rules
Dodge vs DC14 You can impose some deblitating conditions on a target by making a ranged attack. The target of an affliction makes a resistance check at the end of each of his turns to remove first and second degrees. Third degree conditions require a minute of recovery time or outside aid such as repair, DC14.
 * Success: No Effect
 * 1st Degree: the target is short-circuiting causing it to become dazed. It may only make free actions and one standard action per turn.
 * 2nd Degree: the target is disabled taking a -5 circumstance penalty on checks.
 * 3rd Degree: the target falls to the ground incapacitated. It is defenseless, stunned, and unaware.

Stats
Descriptors: Electricity, Technological

Effects: Burst Area Affliction 4: Dazed, Disabled, & Incapacitated

Extras: Affects Objects, Alternate Resistance (Dodge), Area (Burst), Limited (No Effect on Living), Ranged 125/250/500

Design Check: DC13, 3 hours

Construction Check: DC13, 12 hours