Session 2

Session 2: Time Cops September 4th 2017
The group hears a strange noise out back by the shed. They emerge from the house to see another structure in the yard. It's an outhouse. They hear what sounds like a woman's voice in their heads

"We're here for the monster of Walker Hill."

Just then the door to the outhouse opens and out walks a man who appears to be in his young 30's dressed in a strange armored duster, boots with spurs, two large pistols on his belt, and a brown hat that just barely covers his eyes. He lifts the tip of his hat and greets the group.

"Hello there. We're looking for the monster of Walker Hill."

The group looks strangely at him as he stands there alone.

"Ah... yes of course." the man glances back at the out house and out steps another man, this one taller and stockier. His skin is as pale as snow, black hair, dressed in what would appear to be a Victorian nobleman's outfit. The door to the outhouse shuts.

"What were you both doing in there?" Noah Smith asks. "

Dr. Anders asks who the duo are and what was that woman's voice they just heard. He is skeptical.

"Arriving here..." the man in the duster pronounces. "Allow me to introduce myself, I am the Professor and this is my partner _________. That voice you heard was the Di.E.S.E.L. We are here investigating possible strange occurrences and would appreciate it if we were directed towards the local authorities..."

Dr. Anders announces that the local authorities wouldn't know much.

Noah informs the two of what has happened from the previous days.

"Well then, it appears you are the ones who can help us then." the Professor

Other things happen, they go looking for the Greg Johnson in the Walker Hill district. They find his office and see that he was into some weird occult stuff that would snatch a soul from a different time that would grant him immortality. Dr. Anders, as Eidolon, latches onto his Insubstantial State and incapacitates him. We imprison him in a mental institution in the 19??'s which is the time we were now in, same town. We find Goldmann's character's base and hold up for the night.

(Will need some details filled in regarding this session)